Advanced Authoring - LabTALK - Details of Core language

This page describes in greater detail the core of the BASIC language used in

LabTALK. Again it is not a tutorial about programming and it assumes users have some knowledge about programming. It is here more for reference and in form of examples. If you don't know what a for-next loop does then it won't help you

to know its syntax.

<img src="images/triangle.gif" alt="" width="21" height="22" border="0">Loop: for - next

The loop expects to be counting only upwards and its syntax is as in the example below

for i = 1 to 10
print i
next i

You can exit from loop anytime by simply overwriting the loop variable value

for i = 1 to 10

   print i
if (i > 4) then
      i = 10

next i

loops can be also nested

for x = 1 to 10

   for y = 1 to 10
print x,",",y

   next y
next x

<img src="images/triangle.gif" alt="" width="21" height="22" border="0">Condition: if -then- else -endif

A typical basic condition using if - then

a = 10

b = 20
if (a+b==30) then


You have to always close if with endif!

a = 40

b = 20
if (a+b==30) then


Inside the condition you can use these boolean operators and these operands:

Operand Syntax example Description
& if (a ==1 & b==2) then AND
if (a ==1 | b==1) then OR
== if (a ==1) then is equal


if (a != 1 ) then

if (a <> 1 ) then

is not equal
<= if (a <=1 ) then if less or equal
< if (a < 1 ) then if less
>= if (a >= 1 ) then if bigger or equal
> if (a > 1 ) then if bigger

<img src="images/triangle.gif" alt="" width="21" height="22" border="0">Printing to screen: print, trace, print msg

Printing values of variables is done with print command. There are few flavors of it, each has the same syntax:

Command How it works
print Output to Output window if run from within lab-TALK script editor

If run directly (drag-and dropping) it will show a pop=up window

trace Output only to Output window. If run directly, nothing will be print. Good for debugging
print msg like print, but it will always pop-up message and never print to output window. The pop-up window will have "Continue Script?" thext added that allows to break the script run.

The syntax of all print commands is simple. Consider the sample below:

a = 10
b =
" Hello"
print"just text"
print a
print a+10
print"Variable:", a
print"Variable:", a ," String", b

<img src="images/triangle.gif" alt="" width="21" height="22" border="0">Input command
This command is used to popout an input dialog where user can change one or more variables.

A simple usage is this:

a = 10
input"Set variable a", a

When you run the script a labTALK input dialog will be shown:

<img src="images/ltinput.gif" alt="" width="344" height="240" border="0">

Obviously there places for more variables on the input dialog and indeed, you can use:

a = 10
b =
input"Set variable a", a, "Set String", b

Running this will show:

<img src="images/ltinp2.gif" alt="" width="286" height="45" border="0">

Special input commands.

The input dialog can also modify the way how you enter the data.

This is done by setting CHECK: inside the string

a = TRUE
input"CHECK:Set checkbox", a

<img src="images/ltinput3.gif" alt="" width="309" height="23" border="0">

File box with browse button
This is done by setting FILE: inside the string

a = "C:\\myfile.txt"
input"FILE:Set file", a

<img src="images/ltinput4.gif" alt="" width="305" height="26" border="0">

Color box with color selection button
This is done by setting COLOR: inside the string

a = RGB(255,0,0)
input"COLOR:Set color", a

<img src="images/ltinput6.gif" alt="" width="301" height="26" border="0">

Option box (combo box)
The options follow after ':' and are divided by '|'. The variable is from 0 ...number of options -1

a = 1
input"Select Option:Option 1|Option 2|Option 3", a

In the above example, the return value (in "a") will be 0, 1 or 2.


<img src="images/ltinput5.gif" alt="" width="301" height="30" border="0">

A variable bCancelInput will become TRUE if user press Cancel on the input dialog.

A code below will exit the script if user press Cancel:

input "COLOR:Select Color ", color1   
//allow cancel   



<img src="images/triangle.gif" alt="" width="21" height="22" border="0">end - finish script
The command end will simply finish the script


It is not necessary to put "end" at the end of script, but if you have subroutines, you have to put end before them, see gosub below.

<img src="images/triangle.gif" alt="" width="21" height="22" border="0">goto - go to a label
The label is a number. Any number will do. Please do not confuse the labels with line numbers. It has nothing to do with them.

10 input"Value 1 or 2", a
if (a==1) then

   goto 100
if (a==2) then

   goto 200
print"I can understand 1 or 2"
goto 10

100 print msg"You entered One"
print msg"You entered Two"

The program will loop untill you enter 1 or 2 then it will display the message.
The labels don't have to be in sequential order, but it makes the program look more logical. (The numerical labels come from the time of first computers when every line written in BASIC had its own number, but we no longer use that so only the labels remained)

<img src="images/triangle.gif" alt="" width="21" height="22" border="0">Gosub - go to subroutine
Subroutines in BASIC have to be at the very end of the script and must be labeled by label number (this has nothing to do with line numbers). Returning from a subroutine is done with the return command.

gosub 100


The printed result will be:




Note the end command before the subroutine will finish the script. It is required to have an "end" statement before you write any subroutines.

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